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AI Insights · Timothy · April 2022

Top Down Games Performance on Android in Central America - Q1 2022

Discover the performance trends of the top 5 top-down games on Android in Central America during Q1 2022. Metrics include weekly downloads, revenue, and active users.

Top Down Games Performance on Android in Central America - Q1 2022

In the first quarter of 2022, the top-down games category on Android in Central America saw significant activity. Here’s a closer look at the performance of the top 5 games: Clash Royale, Brawl Stars, Mobile Legends: Bang Bang, League of Legends: Wild Rift, and 8 Ball Pool.

Clash Royale from Supercell experienced varying weekly revenue, peaking at approximately $78K in late December and dropping to around $50K by late March. Weekly downloads showed a notable spike in mid-January, reaching 463K, before settling to 320K by the end of March. The game maintained a robust weekly active user base, starting at 9.6M in late December and closing at around 10M by the end of the quarter.

Brawl Stars, also from Supercell, had a peak weekly revenue of about $48K at the end of December, which then fluctuated and ended the quarter around $24K. Downloads saw a decline from 106K at the start of the quarter to 36K by the end. Active users showed a steady decline from 1.35M to 1.06M over the same period.

Mobile Legends: Bang Bang from Moonton had a steady weekly revenue pattern, starting at $42K and ending at $30K. Downloads peaked at 41K in late January but dropped to around 15K by the end of March. The game’s active users fluctuated around the 320K mark, with a slight dip to 293K by the end of the quarter.

League of Legends: Wild Rift by Riot Games saw its weekly revenue peak at $26K in late December and end at approximately $23K. Downloads were relatively stable, starting at 11K and decreasing to 5.5K by the end of March. Active users showed a minor decline from 197K to 170K throughout the quarter.

Finally, 8 Ball Pool from Miniclip.com had a consistent weekly revenue, starting at $20K and ending at $13K. Downloads started strong at 100K in late December but dipped to 61K by the end of March. Active users saw a gradual decline from 1.29M to around 1.04M over the quarter.

This data from Sensor Tower highlights the dynamic nature of the top-down games market on Android in Central America. For more detailed insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2022